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Push Blocks
I designed the push block props to complement the core player mechanic - headbutting objects and enemies!
I established key metrics for the blocks, including their size, movement range, movement style, feedback, and their potential use in puzzle creation.
To integrate them seamlessly into gameplay, I also designed a receptacle for the push blocks. Once the required number of blocks is placed onto it, the puzzle is complete, rewarding the player. Push blocks with a receptacle feature a key embedded on their top face, visually signalling that they unlock something.
Additionally, I collaborated with artists to ensure clarity when other elements were linked to push block gameplay.